caerme: (0)
CIRILLA ғɪᴏɴᴀ ᴇʟᴇɴ ʀɪᴀɴɴᴏɴ "CIRI" ([personal profile] caerme) wrote in [personal profile] letsgolegion 2015-12-06 12:05 am (UTC)

Powers Question

Hi there!

I've been reading over your powers section and wanted to see if maybe I could get some help piecing together this girl's canon powers?

In canon, this girl is a carrier of the Elder Blood and called the Lady of Space and Time. Not only that, but the child prophesied to potentially destroy worlds. So her canon potential is a bit off the chart, but I want to focus only on what powers she's shown to use in the Witcher 3 game (as she isn't completely trained anyway and it's just easier that way).

Her powers over space and time in canon are as follows:
Teleportation - Both short jumps across one single world or across other worlds or across dimensions. She can't magically know where people are, though, and port directly to them or things like that. In-game, I'd at least limit to not jumping outside the Legion dimension, but I'm open to whatever other restrictions you guys would prefer!

Dodge - She can moves short distances in split seconds that allow her to even move through enemies. This helps her avoid attacks, but she can always be hit before the ability activates or where ever she appears at.

Blink - She can charge this ability so much, then encase an area in a field of teal that is the area of effect. In this area she can jump around and attack her enemy/enemies from behind. If it's one it's usually a couple slashes at different angles, but if various enemies it's usually once per enemy.

Charge - She charges this up as well. She keeps her blade drawn and when she let's go she crosses a distance to strike her enemy. Usually her strike is stronger (not a one-hit kill attack, but more than her quick attacks). It takes a bit more energy to use this attack, as well.

Wail - This one is the trickiest, but in canon when someone close to her dies she loses her control over herself and begins to scream. This creates a sort of black hole effect around her, sucking up things and people around her and potentially giving her the ability to destroy the world. It's impossible to control, but that also means she can't activate it without huge cause, like the loss of a loved one.

Magic - she also has the ability to perform magic and spells and create potions to strengthen her weapons. She's not the most skilled at magic either, and not really used in the game (which is the best basis for her powers at the later canon point I'd want her from). She is shown to make at least one formula, so I'd like her to be able to make her potions (oils and such) to help out, but most of them are for fighting in-world monsters that only some would be applicable outside of canon (like hanged man's venom, which gives her weapons a boost against fighting humans)

SO with that in mind, I was wondering about the best way to group these/proposed Wail limitations. I was wondering if Space/Time Manipulation or Elder Blood would work as a blanket that would allow her to keep most of these attacks? Which I think would either put that blanket at 2 or 1 based on your examples? But Wail is a bit on par with a 1 all on it's own. So I'm wondering if a) it should just be removed or b) if it could be limited to a more Black Canary-like scream power that she'd have to learn about and train? I'm also open to any other limitations on any of the abilities, or all of them above, as well. But what's listed above are the only abilities I would include on her app.

Thank you so much and sorry for the tl;dr!

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